New benchmark

For example: Forza Horizon 5: BORE vs SCX schedulers

Instructions:

  1. Install MangoHud overlay package to your Linux distribution appropriately. More information can be found here.
  2. (Optional) install Goverlay application which allows you to configure MangoHud overlay with graphical UI.
  3. Edit ~/.config/MangoHud/MangoHud.conf with the following contents (read the in-code comments and update accordingly):
    
    legacy_layout=false
    
    background_alpha=0.6
    round_corners=0
    background_alpha=0.6
    background_color=000000
    
    font_size=24
    text_color=FFFFFF
    position=top-left
    toggle_hud=Shift_R+F12
    pci_dev=0:0b:00.0
    table_columns=3
    gpu_text=GPU
    gpu_stats
    gpu_temp
    cpu_text=CPU
    cpu_stats
    core_load
    core_bars
    cpu_temp
    io_stats
    io_read
    io_write
    vram
    vram_color=AD64C1
    ram
    ram_color=C26693
    fps
    gpu_name
    frame_timing
    frametime_color=00FF00
    fps_limit_method=late
    toggle_fps_limit=Shift_L+F1
    fps_limit=0
    
    # Update to your preferred logs location here:
    output_folder=/home/user/mangohud_logs
    
    # Set this to maximum log duration (in seconds). It will autostop after this duration, which is useful if
    # you know the duration of your benchmark, otherwise set to something large, like 9999...
    log_duration=90
    
    # If your application starts right into the benchmark - setting this to e.g. '10' gives game 10s to load. If you
    # don't want it to autostart logging the data - leave this set to '0'.
    autostart_log=0
    
    # Set this to interval of how frequently logs are collected (in milliseconds). '100' is what I use, 50 provides
    # more data and is suitable for short benchmarks, while 200-500 is suitable for (very) long benchmarks. You can
    # also use '0' to capture every frame for maximum details.
    # 
    # NOTE - If you are comparing Linux and Windows, then make sure this value is identical in both!
    # 
    log_interval=100
    
    toggle_logging=Shift_L+F2
                    

When you start the game, overlay should be visible. Pressing SHIFT+F2 starts the logging and either it ends due to log_duration value, or can be manually stopped by pressing SHIFT+F2 again. Note that there is an indication in overlay, where it shows big red dot, indicating that recording in progress.

After recording is done, you might end up with (or without) *-summary.csv file. This file can be deleted. Then there is <game>-<timestamp>.csv file - rename it to a label that you want to see in the website. Something like Linux or something else (with or without .csv extension) will work.

  1. Install Afterburner. It will also install RivaTuner statistics server.
  2. Open Afterburner, go to Settings, then "Monitoring" tab.
  3. Change "Hardware polling period (in milliseconds)" to "100" (ensure ALL your benchmarks have the same interval value, even on Linux!)
  4. Modify the graphs:
    1. Disable everything
    2. Enable the following:
      • GPU temperature
      • GPU usage
      • Memory usage
      • Core clock
      • Memory clock
      • Power
      • CPU temperature
      • CPU usage
      • RAM usage
      • Framerate
      • Frametime
    3. (optional) Click on each, then check "Show in On-Screen Display" for each, so you can see them in Overlay
  5. Check "Log history to file"
  6. Select location for such file (e.g. Desktop or Downloads works great).
  7. Check "Recreate existing log files"
  8. Uncheck "Log history to file" (yes, check to configure and then uncheck to disable auto recording when game starts)
  9. Set "Begin logging" and "End logging" shortcuts. Suggestion is SHIFT+F2 and SHIFT+F3 appropriately.
  10. Close Afterburner settings.
  11. Ensure that AfterBurner and RivaTuner is running (opened or in system tray).
  12. Start the game, overlay will show up in 5-30 seconds (keep clicking a mouse when the game is loading)
  13. When starting benchmark, press shortcut to record, then press shortcut to stop recording. Note that there is no indication that game is being recorded or not.

You will end up with a file, named *.hml. Rename it to a label that you want to see in the website. Something like Windows or something else (with or without .hml extension) will work.