Benchmark #1267

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Marvel Rivals Krakoa Windows 10 Experimental Mode OFF vs ON

Windows 10 Marvel Rivals Krakoa map, replay used for consistency, used experimental switch shader compilation on and off, focus on frametimes should be the main focus for competitive play. Marvel Rivals devs noted that experimental switch shader compilation on may cause game stuttering.

Submitted 1 month ago by quackle_fps

Specifications
Label OS GPU CPU RAM OS specific
Windows 10 Experimental Mode OFF Windows NVIDIA GeForce RTX 4090
Windows 10 Experimental Mode ON Windows NVIDIA GeForce RTX 4090
# Top runs: * **Highest FPS**: `Windows 10 Experimental Mode ON` - This run achieved notably higher average FPS, providing a significant boost in performance over the other run. * **Smoothest FPS**: `Windows 10 Experimental Mode OFF` - Despite a lower average FPS, this run had a slightly better consistency in FPS, with a marginally lower standard deviation. * **Best overall**: `Windows 10 Experimental Mode ON` - Despite slight variations in FPS consistency, the substantial improvement in average FPS warrants this run as the best overall choice for performance. # Issues: * Enabling experimental switch shader compilation resulted in significantly higher frame time variance, indicating potential stuttering as noted by Marvel Rivals developers. # Summary This benchmark analysis compared the impact of toggling the experimental switch shader compilation mode in Windows 10 for the Marvel Rivals Krakoa map. The mode effectively increases FPS by over 25%, which can be advantageous for those looking for higher frame rates. However, the trade-off includes a marked increase in frame time variance, potentially leading to stuttering issues during gameplay. For competitive contexts where frame time stability is crucial, leaving the experimental mode off could offer a more stable experience, even at a reduced frame rate.