Benchmark #1779

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Megabonk OGL vs Vulkan

Submitted 1 week ago by yobson

Specifications
Label OS GPU CPU RAM OS specific
Megabonk VK Wayland Steam Runtime 2 (soldier) AMD Radeon RX 9070 XT (RADV GFX1201) AMD Ryzen 9 5950X 16-Core Processor 34 GB 6.16.7-2-cachyos performance
Megabonk VK Steam Runtime 2 (soldier) AMD Radeon RX 9070 XT (RADV GFX1201) AMD Ryzen 9 5950X 16-Core Processor 34 GB 6.16.7-2-cachyos performance
Megabonk OGL Steam Runtime 2 (soldier) AMD Radeon RX 9070 XT AMD Ryzen 9 5950X 16-Core Processor 34 GB 6.16.7-2-cachyos performance
# Top runs: * **Highest FPS**: `Megabonk OGL`, achieving approximately 5% higher average FPS than the rest. * **Smoothest FPS**: `Megabonk VK Wayland`, with standard deviation and variance of FPS values being approximately 20% lower than the rest. * **Best overall**: `Megabonk VK Wayland` provides a slight decrease in average FPS compared to `Megabonk OGL`, but demonstrates superior smoothness in FPS, making it the best choice overall. # Issues: * The run using OpenGL has a significantly higher variance in FPS (approximately 60% more) compared to the others using Vulkan, which indicates more inconsistency in frame delivery. # Summary The benchmark compares the performance of the `Vulkan` and `OpenGL` graphics APIs in a `Linux` environment using an `AMD Radeon RX 9070 XT` GPU on a `Steam Runtime 2` setup. The `Vulkan` runs, both `Wayland` and non-`Wayland`, demonstrated better consistency in FPS with the `Wayland` environment offering the smoothest experience. While `OpenGL` outperformed in raw FPS metrics, its higher variability suggests that `Vulkan` with `Wayland` might offer a more stable gaming experience. Overall, the use of `Vulkan`, especially with `Wayland`, appears to facilitate a more consistent rendering performance compared to `OpenGL`.