Benchmark #1780

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Megabonk OGL vs Vulkan - Main Menu

main menu does still render a simple game scene in the background so i thought this is better than doing a run due to the random nature of the game.

Submitted 1 week ago by yobson

Specifications
Label OS GPU CPU RAM OS specific
Megabonk VK Wayland Steam Runtime 2 (soldier) AMD Radeon RX 9070 XT (RADV GFX1201) AMD Ryzen 9 5950X 16-Core Processor 34 GB 6.16.7-2-cachyos performance
Megabonk VK Steam Runtime 2 (soldier) AMD Radeon RX 9070 XT (RADV GFX1201) AMD Ryzen 9 5950X 16-Core Processor 34 GB 6.16.7-2-cachyos performance
Megabonk OGL Steam Runtime 2 (soldier) AMD Radeon RX 9070 XT AMD Ryzen 9 5950X 16-Core Processor 34 GB 6.16.7-2-cachyos performance
# Top runs: * **Highest FPS**: `Megabonk OGL` with a mean FPS that is approximately 23% higher than the next best, indicating its strong performance in terms of frame rate. * **Smoothest FPS**: `Megabonk VK Wayland` due to the lowest standard deviation and variance, around 19% less variability compared to others, offering a more consistent experience. * **Best overall**: `Megabonk OGL` as it provides a significantly higher FPS, with slightly less consistency compared to the smoothest run; however, the high frame rate offers a better trade-off for most scenarios. # Issues: * The run utilizing the Vulkan renderer without Wayland showed a reduced FPS mean and higher variance in comparison to its Wayland counterpart, resulting in an inferior performance, roughly 1.5% lower in FPS mean and about 1% higher in FPS variance. Interestingly, the hardware and OS configurations were consistent across the Vulkan runs. * When comparing Vulkan with the OGL run, it is evident that Vulkan renders nearly 19% less efficiently in terms of FPS mean, suggesting potential inefficiencies or limitations in its utilization for this specific benchmark task. # Summary This benchmark analysis compares the performance of the `Megabonk` game's main menu through different rendering technologies and platforms, including `Vulkan` with and without `Wayland`, and `OpenGL`. The `OpenGL` run exhibits outstanding performance in terms of frame rate, outperforming Vulkan by a significant margin. Meanwhile, the `Vulkan` Wayland integration demonstrates superior consistency, though it still falls short of OpenGL's frame rate. The Vulkan without Wayland showcases reduced performance and consistency, highlighting possible inefficiencies or lack of optimization within that context, despite utilizing identical hardware and software setups as the Vulkan with Wayland run.