Benchmark #1793

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Wuthering Wawes dx11 vs dx12 | Xeon 2666v3 and Xeon 2650v4

In 2666v3 test i launched game in gamescope, just in case.

Submitted 1 day ago by wladisl4ve

Specifications
Label OS GPU CPU RAM OS specific
DX12_2666 CachyOS Intel Xeon CPU E5-2666 v3 @ 2.90GHz 34 GB 6.16.8-2-cachyos schedutil
DX11_2666 CachyOS Intel Xeon CPU E5-2666 v3 @ 2.90GHz 34 GB 6.16.8-2-cachyos schedutil
DX11_2650 Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Intel Xeon CPU E5-2650 v4 @ 2.20GHz 34 GB 6.16.8-2-cachyos schedutil
DX12_2650 Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Intel Xeon CPU E5-2650 v4 @ 2.20GHz 34 GB 6.16.8-2-cachyos schedutil
# Top runs: * **Highest FPS**: `DX12_2666` has the highest average FPS, outperforming the other runs by a notable percentage. * **Smoothest FPS**: `DX12_2666` and `DX11_2666` both showcase minimal standard deviation in their FPS, indicating a smooth performance. Between the two, `DX12_2666` slightly edges out in terms of FPS smoothness. * **Best overall**: `DX12_2666` provides the best overall experience with the highest FPS and smoother performance. # Issues: * The `DX12_2650` and `DX11_2650` runs exhibit noticeably lower FPS compared to their counterparts, particularly on the `Xeon 2666v3`, by a significant percentage. Though they share similar means in other metrics, the frame time and variance are markedly higher, contributing to a less stable performance. * Additionally, the `DX11_2650` has the highest standard deviation and variance, indicating the least stable FPS among all runs. # Summary In this benchmark comparing DirectX 11 and DirectX 12 on two different Xeon processors, the `E5-2666 v3` consistently outperforms the `E5-2650 v4`. Running on `CachyOS`, DirectX 12 demonstrates a significant advantage over DirectX 11 in FPS on the same processor, making it the preferable choice for enhanced performance. The tests running on the `E5-2650 v4` have shown lower FPS and stability, potentially due to differences in CPU power and environmental setup, such as running on `Steam Runtime`. The data emphasize the importance of both the API choice and hardware configuration in determining gaming performance on Linux systems.