Benchmark #1799

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7 Days To Die

Very basic, standing at spawn in a local world. Recording started a few seconds after joining the world after a full spin.

Submitted 2 weeks ago by chrislane

Specifications
Label OS GPU CPU RAM OS specific
opengl Steam Runtime 2 (soldier) AMD Radeon RX 6800 XT AMD Ryzen 9 5900X 12-Core Processor 34 GB 6.17.0-2-cachyos powersave
vulkan Steam Runtime 2 (soldier) AMD Radeon RX 6800 XT (RADV NAVI21) AMD Ryzen 9 5900X 12-Core Processor 34 GB 6.17.0-2-cachyos powersave
# Top runs: * **Highest FPS**: `opengl` with approximately 11% higher average FPS. * **Smoothest FPS**: `opengl` with approximately 24% lower standard deviation in FPS. * **Best overall**: `opengl` as it delivers higher FPS and smoother performance than its counterpart. # Issues: * The `vulkan` configuration experienced significantly lower performance with an average frame time that was significantly higher and more variable compared to the `opengl` configuration. * There is a notable increase in frametime variability in the `vulkan` run, with a variance that is more than five times higher, indicating uneven frame delivery. * Both tests use comparable hardware and similar settings, but the `vulkan` configuration seems to face performance degradation, particularly in terms of stability. # Summary The benchmark compares the performance of `opengl` and `vulkan` in a basic load scenario within the game "7 Days To Die". The `opengl` configuration consistently delivers a better performance with a higher average FPS and smoother frame delivery when compared to `vulkan`. The `vulkan` configuration not only performs significantly worse in terms of raw FPS but also shows substantial instability with highly variable frametimes. This indicates that in this specific setup, `opengl` is noticeably more efficient and reliable, particularly under the tested conditions with the given AMD hardware and Linux environment.