Benchmark #797

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BORE vs BMQ in Rocket League | Power profile: Performance | Kernel 6.12.1

Rocket League | first two minutes of match replay | no additional workload | Ryzen 5700X | RTX 3060Ti | power profile: Performance | kernel 6.12.1

Submitted 2 days ago by yubysowhat

Specifications
Label OS GPU CPU RAM OS specific
BMQ GCC Run 1 CachyOS NVIDIA GeForce RTX 3060 Ti 17 GB 6.12.1-1-cachyos-bmq performance
BMQ GCC Run 2 CachyOS NVIDIA GeForce RTX 3060 Ti 17 GB 6.12.1-1-cachyos-bmq performance
BMQ Run 1 CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.1-1-cachyos-bmq-lto performance
BMQ Run 2 CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.1-1-cachyos-bmq-lto performance
BORE GCC Run 1 CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.1-2-cachyos-gcc performance
BORE GCC Run 2 CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.1-2-cachyos-gcc performance
BORE Run 1 CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.1-2-cachyos performance
BORE Run 2 CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.1-2-cachyos performance
# Top runs: * **Highest FPS**: `BMQ GCC Run 1` with an average FPS approximately 1% above others. * **Smoothest FPS**: `BMQ GCC Run 2`, with the lowest standard deviation of FPS, indicating smoother performance. * **Best overall**: `BMQ GCC Run 1` exhibits higher FPS with slightly compromised smoothness, providing the best overall experience. # Issues: * The `BORE GCC` runs have a noticeably higher variance and standard deviation in FPS compared to others, indicating less stable performance. * Although utilizing the same GPU and similar CPU configurations, `BORE` runs exhibit higher CPU temperatures, which might affect overall system health or performance over time. * The `BORE` runs show consistently lower FPS compared to `BMQ` with approximately 1% less performance output. # Summary This benchmark compares two scheduler implementations, `BMQ` and `BORE`, over multiple runs using the same hardware configuration and focusing on FPS performance in Rocket League on a Linux system with kernel version 6.12.1. The `BMQ GCC` runs show superior performance in terms of stability and higher average FPS, establishing themselves as the top performers. Conversely, the `BORE` runs, across different compilation configurations, demonstrate a lower, more inconsistent FPS performance, highlighting potential areas for optimization or refinement in this scheduling approach to achieve a balance between smoothness and high FPS.