Benchmark #1196

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BORE vs BMQ vs SCX schedulers in Rocket League | kernel 6.14.0

Rocket League | first two minutes of match replay | no additional workload | Ryzen 5700X | RTX 3060Ti | power profile balanced

Submitted 2 days ago by yubysowhat

Specifications
Label OS GPU CPU RAM OS specific
BMQ CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.14.0-2-cachyos-bmq-lto powersave
BORE CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.14.0-2-cachyos-bore-lto powersave
Bpfland CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.14.0-2-cachyos-bore-lto powersave
Flash CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.14.0-2-cachyos-bore-lto powersave
LAVD CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.14.0-2-cachyos-bore-lto powersave
p2dq CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.14.0-2-cachyos-bore-lto powersave
Rusty CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.14.0-2-cachyos-bore-lto powersave
# Top runs: * **Highest FPS**: `Flash` for achieving the highest average FPS, approximately 8% better than the lowest performing scheduler in terms of FPS. * **Smoothest FPS**: `Flash` benefits from the lowest standard deviation, indicating the most consistent frame delivery. * **Best overall**: `Flash` combines the highest FPS with the smoothest performance, making it the best-rounded option. # Summary This benchmark compares the performance of different Linux kernel schedulers, such as `BMQ`, `BORE`, and several `sched_ext` implementations like `Bpfland`, `Flash`, `LAVD`, `p2dq`, and `Rusty` in Rocket League under identical hardware conditions, focusing notably on the kernel version 6.14.0. All schedulers were tested using the same `powersave` profile in CachyOS, leveraging a Ryzen 5700X CPU with an RTX 3060Ti GPU. Among them, the `Flash` scheduler has performed the best, offering both the highest average FPS and stability, which could be especially appealing for users seeking the most performant and consistent gaming experience with this setup. The insights are derived from running the benchmark over the first two minutes of a Rocket League match replay, ensuring no external workload interference.