Benchmark #1479

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BORE vs SCX schedulers in Rocket League

Rocket League | first minute of match replay | no additional workload | Ryzen 5700X | RTX 3060Ti | power profile performance

Submitted 3 days ago by yubysowhat

Specifications
Label OS GPU CPU RAM OS specific
EEVDF Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.15.0-1-cachyos-gcc performance
LAVD Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.15.0-1-cachyos-gcc performance
Flash Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.15.0-1-cachyos-gcc performance
Bpfland Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.15.0-1-cachyos-gcc performance
# Top runs: * **Highest FPS**: `Bpfland` with significantly higher average FPS compared to other runs. * **Smoothest FPS**: `EEVDF` with the lowest standard deviation and variance in FPS, indicating the smoothest performance. * **Best overall**: `Bpfland` as it combines a high average FPS with stability that is very close to the smoothest run. # Summary The benchmark examines the performance of different schedulers on `Steam Runtime 3` with a focus on Rocket League gameplay. Both `sched_bpfland` and `sched_eevdf` schedulers present competitive FPS metrics, with `sched_bpfland` leading in terms of average FPS, while `sched_eevdf` delivers the most consistent frame pacing with the lowest variance. The `sched_lavd` shows potential but trails in FPS compared to `sched_bpfland` and `sched_flash`, which slightly surpasses `sched_eevdf` in performance but with less consistency. Every run uses identical hardware and software configurations, cementing performance differences as resultant from scheduler efficiency.