Benchmark #1482

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Elden Ring | BPFLAND vs BPFLAND Next

CPU Limited scene in Gatefront Ruins (AI heavy) with background load composed of a Discord Call. 30 second frame recording with 0ms interval. `-m all` used in all schedulers, Performance Governor/EPP

Submitted 3 days ago by summedkibbles36

Specifications
Label OS GPU CPU RAM OS specific
BPFLAND Steam Runtime 3 (sniper) AMD Radeon RX 7900 GRE (RADV NAVI31) AMD Ryzen 7 7800X3D 8-Core Processor 33 GB 6.15.0-cachyos1.lto.fc42.x86_64 performance
BPFLAND Next Steam Runtime 3 (sniper) AMD Radeon RX 7900 GRE (RADV NAVI31) AMD Ryzen 7 7800X3D 8-Core Processor 33 GB 6.15.0-cachyos1.lto.fc42.x86_64 performance
BPFLAND Next --slice-us 1000 Steam Runtime 3 (sniper) AMD Radeon RX 7900 GRE (RADV NAVI31) AMD Ryzen 7 7800X3D 8-Core Processor 33 GB 6.15.0-cachyos1.lto.fc42.x86_64 performance
BPFLAND --slice-us 1000 Steam Runtime 3 (sniper) AMD Radeon RX 7900 GRE (RADV NAVI31) AMD Ryzen 7 7800X3D 8-Core Processor 33 GB 6.15.0-cachyos1.lto.fc42.x86_64 performance
# Top runs: * **Highest FPS**: `BPFLAND --slice-us 1000` and it provided the highest average frames per second with a commendable FPS stability. * **Smoothest FPS**: `BPFLAND --slice-us 1000` and it showed the lowest standard deviation in FPS, indicating the most stable frame rate. * **Best overall**: `BPFLAND --slice-us 1000` and it offered the best balance of high FPS and smooth performance. # Issues: * The `BPFLAND Next` run demonstrated significantly lower FPS, with an average performance decrease of approximately 7% compared to other benchmarks. Despite being part of the performance comparison, it also showed significantly higher FPS variance, suggesting instability during the run. # Summary This benchmark compares different configurations of the `BPFLAND` scheduler family on a uniform hardware setup of `AMD` Ryzen and Radeon GPU platform. With the `-slice-us 1000` option, this scheduler variant excelled in terms of both FPS and frame consistency, outperforming the `BPFLAND` and `BPFLAND Next` configurations. While the `BPFLAND` provided commendable performance with high FPS, the `BPFLAND Next` variant underperformed by showcasing lower FPS along with a higher variability in frame times. These observations point towards potential optimizations or discrepancies in the `BPFLAND Next` configuration that affect its real-time performance capabilities.