Benchmarks by summedkibbles36

Benchmarks found: 11

Elden Ring | BORE vs SCX
1 day ago

Static mostly GPU limited scene (not fully saturated) with no background load. 60 second frame recording with 0ms interval to get the most accurate results; single run only. Performance Governor/EPP | BORE default settings | BPFLAND --performance | FLASH | LAVD --performance | LAVD --autopilot

By summedkibbles36
Outer Wilds | BORE vs SCX
6 days ago

Static GPU limited scene with no background load from the start of the game; scene should be close to 100% consistent between runs; Game was run at 450p, GPU clocks were above driver limits but wattage wasn't fully maxed out. 60 second frame recording with 0ms interval to get the most accurate results; single run only | Wayland Native + NTSync. Performance Governor/EPP | BORE default settings | BPFLAND --performance | FLASH | LAVD --performance | LAVD --autopilot

By summedkibbles36
Elden Ring | BORE vs SCX
1 week ago

Static fairly GPU limited scene (not fully saturated) with some background load composed of a Discord call + 1080p60fps CPU encoded streaming. 30 second frame recording with 0ms interval to get the most accurate results; single run only. Performance Governor/EPP | BORE default settings | BPFLAND --performance | FLASH | LAVD --performance | LAVD --autopilot Since the scene isn't fully stable I retested BORE at the end; order: BORE, BPFLAND, FLASH, LAVD --performance, LAVD --autopilot, BORE.

By summedkibbles36
Elden Ring | BORE vs SCX
1 week ago

Static fairly GPU limited scene (not fully saturated) with no background load. 30 second frame recording with 0ms interval to get the most accurate results; single run only. Performance Governor/EPP | BORE default settings | BPFLAND --performance | FLASH | LAVD --performance | LAVD --autopilot

By summedkibbles36
Elden Ring | LAVD Autopilot vs LAVD Autopilot #1639
1 week ago

Static fairly GPU limited scene (not fully saturated) with some background load composed of a Discord call + 1080p60fps CPU encoded streaming. 200 second frame recording with 0ms interval to get the most accurate results; single run only but duration should account for some amount of load variation. Performance Governor/EPP | LAVD --autopilot

By summedkibbles36
Elden Ring | BORE vs SCX
1 week ago

Static fairly GPU limited scene (not fully saturated) with some background load composed of a Discord call + 1080p60fps CPU encoded streaming. 200 second frame recording with 0ms interval to get the most accurate results; single run only but duration should account for some amount of load variation. Performance Governor/EPP | BORE default settings | BPFLAND --performance | LAVD --performance | LAVD --autopilot

By summedkibbles36
Teardown | BORE vs SCX
1 week ago

This was a static GPU limited scene with some background load composed of a Discord call + 1080p60fps CPU encoded streaming. 200 second frame recording with 0ms interval to get the most accurate results; single run only but duration should account for some amount of load variation. Performance Governor/EPP | BORE default settings | BPFLAND --performance | LAVD --performance | LAVD --autopilot

By summedkibbles36
Teardown | BORE vs SCX
1 week ago

This was a static CPU limited scene with some background load composed of a Discord call + 1080p60fps CPU encoded streaming. 200 second frame recording with 0ms interval to get the most accurate results; single run only but duration should account for some amount of load variation. Performance Governor/EPP | BORE default settings | BPFLAND --performance | LAVD --performance | LAVD --autopilot | Flash default settings

By summedkibbles36
Another Crab's Treasure BORE/LAVD/LAVD-NO-COMPACTION
8 months ago

This is captured on sched-ext from main (https://github.com/sched-ext/scx/tree/d4a5a629ffc5d01768f6052b1156c9b0479d0f70) with https://github.com/sched-ext/scx/pull/456 and https://github.com/sched-ext/scx/pull/457 backported. This is while in a static scenario while not GPU limited, the system is otherwise idle.

By summedkibbles36
Elden Ring BORE/LAVD/LAVD-NO-COMPACTION
8 months ago

This is captured on sched-ext from main (https://github.com/sched-ext/scx/tree/d4a5a629ffc5d01768f6052b1156c9b0479d0f70) with https://github.com/sched-ext/scx/pull/456 and https://github.com/sched-ext/scx/pull/457 backported. This is Elden Ring while in a static scenario while not GPU limited with very low GPU load (~30%)

By summedkibbles36