Benchmark #1561

Download
Flash in Rocket League

First minute of match replay | No additional workload

Submitted 21 hours ago by yubysowhat

Specifications
Label OS GPU CPU RAM OS specific
Bpfland Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.16.0-rc4-2-cachyos-rc-lto performance
EEVDF Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.16.0-rc4-2-cachyos-rc-lto performance
Flash Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.16.0-rc4-2-cachyos-rc-lto performance
Flash -C 0 Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.16.0-rc4-2-cachyos-rc-lto performance
Flash -p Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.16.0-rc4-2-cachyos-rc-lto performance
Flash -w Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.16.0-rc4-2-cachyos-rc-lto performance
Flash -w -p Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.16.0-rc4-2-cachyos-rc-lto performance
Flash -w -p -C 0 Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.16.0-rc4-2-cachyos-rc-lto performance
# Top runs: * **Highest FPS**: `Flash` - This run delivered the highest average FPS with a noticeable margin over the others, providing the most frames per second during the benchmark. * **Smoothest FPS**: `Bpfland` - This setup achieved the lowest standard deviation and variance in FPS, indicating the most consistent frame rate with minimal fluctuations. * **Best overall**: `Flash` - Offering the highest average FPS with an acceptable level of frame time variance, this configuration provided a good balance of performance and stability. # Issues: * The configurations `Flash -w -p` and `Flash -w -p -C 0` demonstrated significantly lower average FPS compared to other runs. Despite having similar hardware and software environments as the other tests, the performance suffered, indicating possible inefficiencies or limitations brought by the variables tested in these scenarios. # Summary This benchmark evaluation across various configurations focusing on the `Flash` scheduler in 'Rocket League' highlighted distinct performance variations. The runs utilizing `Bpfland` delivered the most consistent frame rates, emphasizing stability, while the `Flash` run stood out with the superior FPS output, making it the most balanced option. In contrast, the combined usage of multiple performance flags in the `Flash -w -p` and `Flash -w -p -C 0` contexts yielded poorer FPS outcomes, signaling potential optimization trade-offs or inefficiencies. Consistent hardware and software settings suggested that the discrepancies primarily arise from the configuration variations tested during these assessments.