Benchmark #1564

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Elden Ring | BORE vs Flash Next

GPU Limited scene (not saturated) in Gatefront Ruins (AI heavy) with no background load. 30 second frame recording with 0ms interval. Performance Governor/EPP. Tested commit: fd59d56

Submitted 1 month ago by summedkibbles36

Specifications
Label OS GPU CPU RAM OS specific
BORE Steam Runtime 3 (sniper) AMD Radeon RX 7900 GRE (RADV NAVI31) AMD Ryzen 7 7800X3D 8-Core Processor 33 GB 6.15.4-cachyos1.lto.fc43.x86_64 performance
Flash Next -m all Steam Runtime 3 (sniper) AMD Radeon RX 7900 GRE (RADV NAVI31) AMD Ryzen 7 7800X3D 8-Core Processor 33 GB 6.15.4-cachyos1.lto.fc43.x86_64 performance
Flash Next -m all -C 0 Steam Runtime 3 (sniper) AMD Radeon RX 7900 GRE (RADV NAVI31) AMD Ryzen 7 7800X3D 8-Core Processor 33 GB 6.15.4-cachyos1.lto.fc43.x86_64 performance
Flash Next -m all -C 0 -c 0 Steam Runtime 3 (sniper) AMD Radeon RX 7900 GRE (RADV NAVI31) AMD Ryzen 7 7800X3D 8-Core Processor 33 GB 6.15.4-cachyos1.lto.fc43.x86_64 performance
# Top runs: * **Highest FPS**: `Flash Next -m all -C 0 -c 0` with approximately 1% higher FPS than the other configurations. * **Smoothest FPS**: `Flash Next -m all -C 0` with the lowest standard deviation and variance of FPS among all runs. * **Best overall**: `Flash Next -m all -C 0` combines high FPS with low variability, offering a balanced performance profile in this benchmark. # Issues: * The BORE run has lower FPS and higher variance in FPS compared to all Flash Next variants, suggesting it underperforms in both speed and stability. # Summary This benchmark comparing the `BORE` system with various `Flash Next` configurations on a GPU limited scene in Elden Ring shows that the `Flash Next` configurations generally outperform the `BORE` system in terms of FPS. Notably, the `Flash Next -m all -C 0` run provides the most consistent performance with the least variability, while the `Flash Next -m all -C 0 -c 0` variant achieves the highest average FPS. Though all tested under similar conditions with the same hardware and kernel parameters, the `BORE` run falls short in both average FPS and stability, highlighting the superior performance of the `Flash Next` configurations for this specific AI-heavy scene.