Benchmark #1610

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NTsync vs Fsync in Rocket League

First minute of match replay | No additional workload

Submitted 1 week ago by yubysowhat

Specifications
Label OS GPU CPU RAM OS specific
Fsync Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.16.0-rc6-1BORE performance
NTsync Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.16.0-rc6-1BORE performance
# Top runs: * **Highest FPS**: `Fsync` with approximately 12% higher average FPS compared to `NTsync`. * **Smoothest FPS**: `NTsync` with marginally lower standard deviation in FPS, indicating more consistent frame delivery than `Fsync`. * **Best overall**: `Fsync` because it combines higher FPS with reasonably low variability, offering a better performance balance. # Summary In this benchmark comparing `Fsync` and `NTsync` in a Rocket League match replay, `Fsync` demonstrates a significant advantage with approximately 12% higher average FPS, while both synchronization methods maintain similar frame stability. Despite `NTsync` having slightly smoother FPS, `Fsync` remains the preferred choice due to its higher performance capability without major stability compromises. The test conditions, including hardware and software, were kept constant to ensure valid comparisons between both synchronization techniques.