Benchmark #1740

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BORE vs EEVDF in Rocket League | kernel compilation | 6.17rc2

First minute of match replay

Submitted 1 week ago by yubysowhat

Specifications
Label OS GPU CPU RAM OS specific
BORE Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.17.0-rc2-1BORE performance
BORE + kernel compilation Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.17.0-rc2-1BORE performance
EEVDF Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.17.0-rc2-1EEVDF performance
EEVDF + kernel compilation Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.17.0-rc2-1EEVDF performance
# Top runs: * **Highest FPS**: `BORE` offers the highest average FPS with a significant margin, highlighting its superior performance. * **Smoothest FPS**: `BORE` also provides the smoothest experience with the lowest FPS standard deviation and variance. * **Best overall**: `BORE`, due to its combination of both highest FPS and smooth frame delivery. # Issues: * The runs with kernel compilation activities have significantly reduced performance, with average FPS dropping by more than 80% compared to their non-compilation counterparts. This indicates a major impact on performance when resources are diverted to kernel compilation. * The difference in temperature between runs, although minor, suggests additional load during compilation, which is not directly related to FPS/frametime but is a noteworthy context in overall system performance evaluation. # Summary This benchmark evaluates the impact of different Linux kernel schedulers, specifically `BORE` and `EEVDF`, on gaming performance within Rocket League using Steam Runtime 3. The scenarios include both standard play and scenarios with concurrent kernel compilation. The `BORE` scheduler displays better FPS and smoother gameplay without compilation tasks, outperforming `EEVDF` slightly. However, both schedulers show significant performance drops in compilation scenarios. The benchmark highlights how kernel scheduling and system load can affect gaming performance, crucial for multiplayer scenarios and workloads requiring optimal resource allocation.