Benchmark #1804

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BORE 6.5.5 vs 6.5.2 in Rocket League

First minute of match replay | No additional workload

Submitted 1 week ago by yubysowhat

Specifications
Label OS GPU CPU RAM OS specific
BORE 6.5.2 Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.17.0-2B5.5.2 performance
BORE 6.5.5 Steam Runtime 3 (sniper) NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 34 GB 6.17.0-2B6.5.5 performance
# Top runs: * **Highest FPS**: `BORE 6.5.2` with nearly 3% higher average frames per second compared to the other run, indicating a more powerful performance boost. * **Smoothest FPS**: `BORE 6.5.2` with a significantly lower standard deviation and variance of FPS, resulting in more consistent frame timing. * **Best overall**: `BORE 6.5.2` due to its combined performance of having the highest FPS and smoothest performance, offering a notably better experience. # Issues: * The newer `BORE 6.5.5` version has a worse performance than `BORE 6.5.2`. It shows a reduction in average FPS by about 3%, with a significantly higher variance and standard deviation for FPS, indicating increased frame inconsistency. * CPU temperature and load were found to be lower in the older `BORE 6.5.2` version, which points to it running the game more efficiently. # Summary This benchmark assesses the performance of different versions of the `BORE` driver, specifically `6.5.5` and `6.5.2`, in the context of gaming performance in Rocket League using identical hardware under the Steam Runtime 3 environment. The `BORE 6.5.2` version excelled in all areas, showing better FPS performance and smoother frame delivery, likely due to more efficient CPU utilization. Whereas, `BORE 6.5.5` demonstrated increased frame inconsistency and reduced average frame rate. This suggests that the older version might be more optimized or stable for this particular game benchmark.