Benchmarks found: 26
Marvel Rivals test of Windows 10 vs CachyOS on a low end system using competitive graphical settings. Settings are as follows: Full screen exclusive 1920x1080, AMD FSR ultra performance, super sampling at 80%, Frame Generation OFF, Vsync OFF, lowest graphical settings. Testing to find out which OS has the competitive advantage and which GPU is better overall. Same hardware and system, just swapped out GPUs and performed clean install of drivers such as using DDU on Windows.
By quackle_fpsMarvel Rivals Krakoa map replay used for consistency, CachyOS with sched-ext bpfland gaming profile and launch chain commands vs Windows 10 debloated and optimized for gaming using the new Marvel Rivals experimental switch shader compilation mode on or off. Windows 10 set up is using windows equivalent optimizations to launch chain like nvidia control panel competitive settings such as max frame queues.
By quackle_fpsWindows 10 Marvel Rivals Krakoa map, replay used for consistency, used experimental switch shader compilation on and off, focus on frametimes should be the main focus for competitive play. Marvel Rivals devs noted that experimental switch shader compilation on may cause game stuttering.
By quackle_fpsCachyOS with launch chain commands, LACT locked clocks and raised power limits, BORE scheduler + sched-ext bpfland gaming vs Windows 10 debloated, profile inspector tweaks, with regedits tweaks, and manual GPU OC with locked clocks Launch Chain: env __GL_THREADED_OPTIMIZATIONS=1 __GL_YIELD="USLEEP" __GL_MaxFramesAllowed=1 DXVK_ASYNC=1 DXVK_FRAME_RATE=0 LD_PRELOAD="" mangohud game-performance %command%
By quackle_fpsCachyOS with launch chain commands, LACT locked clocks and raised power limits vs Windows 10 debloated, profile inspector tweaks, with regedits tweaks, and manual GPU OC with locked clocks
By quackle_fpsAll benchmarks were taken using the same settings on the same hardware. Linux had gamemode enabled through steam launch option and windows is running a modified ISO with most of microsoft's bloat (telemetry, OneDrive, ect removed) benchmark settings are as follows, simply tuned to fit in VRAM. Base quality setting: Ultra Up-scaling completely disabled Texture Quality: High Mesh Quality: High
By chuck_handgunIdentical settings, 100ms interval, 120s duration
By erikas2