Benchmarks found: 51
in-game camera spin test
By erikas2in-game camera spin test
By erikas2Using 6.10.2-2-cachyos-deckify-lto. "bpfland_args"is "scx_bpfland -t 0 -c 0", "bpfland_pd" is "scx_bpfland --preemption-disabled", "lavd_ncc" is "scx_lavd --no-core-compaction". Used in-game camera spin for 30 seconds, as benchmark does not cause CPU stutter (probably used to benchmark graphics performance only).
By erikas2bpfland_args is bpfland with "-t 0 -c 0" args. Tested on Steam Deck. Basically use joystick to spin the camera around non-stop. Simulates in-game lag, which is not visible in integrated benchmark.
By erikas2bpfland_args is bpfland with "-t 0 -c 0" args. Tested on Steam Deck.
By erikas2I am uploading this benchmark to understand FPS stability of different schedulers. I state that bpfland gives SUPERIOR fps stability to the point that there are no stutters at all. Remember when you set FPS limit to 40 or 30fps, so it would be stable? That's right, except bpfland gives such stable fps without any need for FPS cap. Let's see if numbers would prove me right. :D
By erikas2Basically 'echo "manual" > /sys/class/drm/card0/device/power_dpm_force_performance_level' and each option in /sys/class/drm/card0/device/pp_power_profile_mode
By erikas2Using CoreCTRL for this.
By erikas2I've started a game and ran FH5 benchmark 3 times, one after another, on idle system, BORE scheduler, to understand about error size (e.g. how much each FPS avg can differ from other run). Number represent benchmark run index (again - identical settings, one after another).
By erikas2Using mesa-git on Linux, RADV driver. Can you tell why GPU power usage is much lower on Linux in comparison to Windows? Bug? :)
By erikas2