Benchmarks found: 721
Game render locks at 30 FPS, only UI is affected.
By triffy.Played on low settings, on their respective native resolutions. I enable the dynamic shadows.
By triffy.Played on High settings, unlimited framerate.
By triffy.The game is quite light, however it seems there are some anomalies on the data. While it looks like the FPS is not so stable according to the data (1280x800), gameplay-wise it's entirely smooth.
By triffy.Rocket League | first two minutes of match replay | no additional workload | Ryzen 5700X | RTX 3060Ti | power profile balanced
By yubysowhatThe Elder Scrolls Online test, questing and doing some Dark Anchors a bit. Played with some addons. The settings are: High Texture, TAA, Ultra Quality FSR, High Subsampling, Low Shadow, SSR Off, Planar Reflection Off, <1024 Particles, <30 particle supression, 40 View Distance, Software Occlusion Off, Low Grass, DOF off, Char Res. High, Bloom On, Distortion On, Sunlight Rays off, Show Add. Ally Effects Off. I trimmed the files due to file size.
By triffy.Halo 3, on Normal (except textures to high) settings. There's one occurrence that, when I freezed the game for a moment on 1080p when I unplugged my external controller. 1280x800 is trimmed due to filesize.
By triffy.