Benchmarks

Benchmarks found: 639

Monster Hunter Wilds 3440x1440 2560x1440
1 day ago

Monster hunter wilds at 2 different resolutions

By hallwayraptor
World of Warcraft bfdland vs bore timetest
1 day ago

Tested using /timetest 1 on uber settings (hyperframe addon)

By hallwayraptor
Elden Ring | BORE vs SCX
1 day ago

Close to GPU limited scene (not fully saturated) in Gatefront Ruins (AI heavy) with background load composed of Discord Call + 1080p60fps CPU encoded streaming and 720p30fps CPU decoded streaming. 30 second frame recording with 0ms interval. Performance Governor/EPP | BORE default settings | scx_bpfland --performance --slice-us 3000 | sudo scx_lavd --slice-max-us 1000

By summedkibbles36
isonzo -- Rust schedulers 47
1 day ago
Rustland-next in Rocket League
1 day ago

Rocket League | first minute of match replay | no additional workload | Ryzen 5700X | RTX 3060Ti | power profile balanced

By yubysowhat
BORE vs SCX schedulers in Rocket League
2 days ago

Rocket League | first minute of match replay | no additional workload | Ryzen 5700X | RTX 3060Ti | power profile balanced

By yubysowhat
BORE vs SCX schedulers in Baldur's Gate 3 | kernel compilation
2 days ago

minute in crowded place | kernel compilation in background | Ryzen 5700X | RTX 3060Ti | power profile balanced

By yubysowhat
BORE vs SCX schedulers in Rocket League | kernel compilation
3 days ago

Rocket League | first two minutes of match replay | kernel compilation in background | Ryzen 5700X | RTX 3060Ti | power profile balanced

By yubysowhat
Rain World | BORE vs SCX
5 days ago

Synchronization/CPU limited scene from a somewhat realistic static scene; There were no active AI interactions since entities can kill eachother, causing significant increases in performance; Ideally to test we'd create an artificial scene where entities can interact but not kill eachoth. Tested with background load composed of a Discord Call + 1080p60fps CPU encoded streaming. 30s at 0ms. BORE | BPFLAND -m performance | BPFLAND -m performance --local-pcpu | LAVD --autopilot | LAVD --performance

By summedkibbles36
Rain World | BORE vs SCX
5 days ago

Synchronization limited scene from one of the heaviest areas of the game. Tested with background load composed of a Discord Call + 1080p60fps CPU encoded streaming. 30s at 0ms. Data from this shouldn't be particular representative of regular gameplay since there are a lot more entities than the ones the engine can comfortably handle, still it's a worst case scenario. BORE | BPFLAND -m performance | BPFLAND -m performance --local-pcpu | LAVD --autopilot | LAVD --performance

By summedkibbles36