Benchmarks

Benchmarks found: 721

BORE vs SCX schedulers in Rocket League | kernel compilation
2 months ago

Rocket League | first two minutes of match replay | kernel compilation in background | Ryzen 5700X | RTX 3060Ti | power profile balanced

By yubysowhat
Rain World | BORE vs SCX
2 months ago

Synchronization/CPU limited scene from a somewhat realistic static scene; There were no active AI interactions since entities can kill eachother, causing significant increases in performance; Ideally to test we'd create an artificial scene where entities can interact but not kill eachoth. Tested with background load composed of a Discord Call + 1080p60fps CPU encoded streaming. 30s at 0ms. BORE | BPFLAND -m performance | BPFLAND -m performance --local-pcpu | LAVD --autopilot | LAVD --performance

By summedkibbles36
Rain World | BORE vs SCX
2 months ago

Synchronization limited scene from one of the heaviest areas of the game. Tested with background load composed of a Discord Call + 1080p60fps CPU encoded streaming. 30s at 0ms. Data from this shouldn't be particular representative of regular gameplay since there are a lot more entities than the ones the engine can comfortably handle, still it's a worst case scenario. BORE | BPFLAND -m performance | BPFLAND -m performance --local-pcpu | LAVD --autopilot | LAVD --performance

By summedkibbles36
Rain World | BORE vs SCX
2 months ago

Synchronization limited scene from one of the heaviest areas of the game. Tested with background load composed of a Discord Call + 1080p60fps CPU encoded streaming. Data from this shouldn't be particular representative of regular gameplay since there are a lot more entities than the ones the engine can comfortably handle, still it's a worst case scenario. BORE | BPFLAND -m performance | BPFLAND -m performance --local-pcpu | LAVD --autopilot | LAVD --performance

By summedkibbles36
Elden Ring | BORE vs SCX
2 months ago

Static mostly GPU limited scene (not fully saturated) with no background load. 30 second frame recording with 0ms interval to get the most accurate results; single run only. Performance Governor/EPP | BORE default settings | BPFLAND --performance | FLASH | LAVD --performance | P2DQ | P2DQ --autoslice | various max timeslices for BPFLAND and LAVD. BPFLAND 3000 v2 is a re-run at the end to account for variations in the environment since it's impossible to control them.

By summedkibbles36
isonzo -- Rust schedulers 46
2 months ago
isonzo -- Rust schedulers 45
2 months ago
Helldivers 2 Ultra Settings
2 months ago
Helldivers 2 Lowest Settings
2 months ago
Helldivers 2, LAVD Cachy OS Linux
2 months ago