Benchmarks

Benchmarks found: 797

osu!stable + ffmpeg - Comparison Between Different BORE values
1 year ago

-short = sched_burst_smoothness_short=1 -scale = sched_burst_penalty_scale=1024

By .dnaim
Another Crab's Treasure BORE/LAVD/LAVD-NO-COMPACTION
1 year ago

This is captured on sched-ext from main (https://github.com/sched-ext/scx/tree/d4a5a629ffc5d01768f6052b1156c9b0479d0f70) with https://github.com/sched-ext/scx/pull/456 and https://github.com/sched-ext/scx/pull/457 backported. This is while in a static scenario while not GPU limited, the system is otherwise idle.

By summedkibbles36
Elden Ring BORE/LAVD/LAVD-NO-COMPACTION
1 year ago

This is captured on sched-ext from main (https://github.com/sched-ext/scx/tree/d4a5a629ffc5d01768f6052b1156c9b0479d0f70) with https://github.com/sched-ext/scx/pull/456 and https://github.com/sched-ext/scx/pull/457 backported. This is Elden Ring while in a static scenario while not GPU limited with very low GPU load (~30%)

By summedkibbles36
Elden Ring BORE/LAVD/LAVD-NO-COMPACTION
1 year ago

This is captured on sched-ext from main (https://github.com/sched-ext/scx/tree/d4a5a629ffc5d01768f6052b1156c9b0479d0f70) with https://github.com/sched-ext/scx/pull/456 and https://github.com/sched-ext/scx/pull/457 backported. This is Elden Ring while in a static scenario while not GPU limited but still at a realistic load (~80%)

By summedkibbles36
osu!stable + ffmpeg - BORE Experimental vs lavd
1 year ago

By .dnaim
osu!stable + ffmpeg - BORE 5.2.6 vs lavd main + scx/#456 + scx/#457 vs bpfland-next
1 year ago

By .dnaim
osu!stable + ffmpeg - BORE vs lavd vs bpfland
1 year ago

scx-scheds-git 1.0.1.r67.gd4a5a62-1

By .dnaim
Cyberpunk 2077: Benchmarking different scx schedulers (from *-git package)
1 year ago

I am uploading this benchmark to understand FPS stability of different schedulers. I state that bpfland gives SUPERIOR fps stability to the point that there are no stutters at all. Remember when you set FPS limit to 40 or 30fps, so it would be stable? That's right, except bpfland gives such stable fps without any need for FPS cap. Let's see if numbers would prove me right. :D

By erikas2
Overwatch 2, Schedulers comparision - No background load, only game
1 year ago

By aarrayy
Overwatch 2, Testing BPFLAND values against LAVD-BORE-RUSTY
1 year ago

Background load = Kernel compilation + Discord call Same mouse motions were made in all instances

By aarrayy