Benchmarks by summedkibbles36

Benchmarks found: 76

Elden Ring | BORE vs SCX
3 months ago

Close to GPU limited scene (not fully saturated) in Gatefront Ruins (AI heavy) with background load composed of Discord Call + 1080p60fps CPU encoded streaming and 720p30fps CPU decoded streaming. 30 second frame recording with 0ms interval. Performance Governor/EPP | BORE default settings | scx_bpfland --performance --slice-us 3000 | sudo scx_lavd --slice-max-us 1000

By summedkibbles36
Rain World | BORE vs SCX
3 months ago

Synchronization/CPU limited scene from a somewhat realistic static scene; There were no active AI interactions since entities can kill eachother, causing significant increases in performance; Ideally to test we'd create an artificial scene where entities can interact but not kill eachoth. Tested with background load composed of a Discord Call + 1080p60fps CPU encoded streaming. 30s at 0ms. BORE | BPFLAND -m performance | BPFLAND -m performance --local-pcpu | LAVD --autopilot | LAVD --performance

By summedkibbles36
Rain World | BORE vs SCX
3 months ago

Synchronization limited scene from one of the heaviest areas of the game. Tested with background load composed of a Discord Call + 1080p60fps CPU encoded streaming. 30s at 0ms. Data from this shouldn't be particular representative of regular gameplay since there are a lot more entities than the ones the engine can comfortably handle, still it's a worst case scenario. BORE | BPFLAND -m performance | BPFLAND -m performance --local-pcpu | LAVD --autopilot | LAVD --performance

By summedkibbles36
Rain World | BORE vs SCX
3 months ago

Synchronization limited scene from one of the heaviest areas of the game. Tested with background load composed of a Discord Call + 1080p60fps CPU encoded streaming. Data from this shouldn't be particular representative of regular gameplay since there are a lot more entities than the ones the engine can comfortably handle, still it's a worst case scenario. BORE | BPFLAND -m performance | BPFLAND -m performance --local-pcpu | LAVD --autopilot | LAVD --performance

By summedkibbles36
Elden Ring | BORE vs SCX
3 months ago

Static mostly GPU limited scene (not fully saturated) with no background load. 30 second frame recording with 0ms interval to get the most accurate results; single run only. Performance Governor/EPP | BORE default settings | BPFLAND --performance | FLASH | LAVD --performance | P2DQ | P2DQ --autoslice | various max timeslices for BPFLAND and LAVD. BPFLAND 3000 v2 is a re-run at the end to account for variations in the environment since it's impossible to control them.

By summedkibbles36
Elden Ring | BORE vs SCX
4 months ago

Static mostly GPU limited scene (not fully saturated) with no background load. 60 second frame recording with 0ms interval to get the most accurate results; single run only. Performance Governor/EPP | BORE default settings | BPFLAND --performance | FLASH | LAVD --performance | LAVD --autopilot

By summedkibbles36
Outer Wilds | BORE vs SCX
4 months ago

Static GPU limited scene with no background load from the start of the game; scene should be close to 100% consistent between runs; Game was run at 450p, GPU clocks were above driver limits but wattage wasn't fully maxed out. 60 second frame recording with 0ms interval to get the most accurate results; single run only | Wayland Native + NTSync. Performance Governor/EPP | BORE default settings | BPFLAND --performance | FLASH | LAVD --performance | LAVD --autopilot

By summedkibbles36
Elden Ring | BORE vs SCX
4 months ago

Static fairly GPU limited scene (not fully saturated) with some background load composed of a Discord call + 1080p60fps CPU encoded streaming. 30 second frame recording with 0ms interval to get the most accurate results; single run only. Performance Governor/EPP | BORE default settings | BPFLAND --performance | FLASH | LAVD --performance | LAVD --autopilot Since the scene isn't fully stable I retested BORE at the end; order: BORE, BPFLAND, FLASH, LAVD --performance, LAVD --autopilot, BORE.

By summedkibbles36
Elden Ring | BORE vs SCX
4 months ago

Static fairly GPU limited scene (not fully saturated) with no background load. 30 second frame recording with 0ms interval to get the most accurate results; single run only. Performance Governor/EPP | BORE default settings | BPFLAND --performance | FLASH | LAVD --performance | LAVD --autopilot

By summedkibbles36
Elden Ring | LAVD Autopilot vs LAVD Autopilot #1639
4 months ago

Static fairly GPU limited scene (not fully saturated) with some background load composed of a Discord call + 1080p60fps CPU encoded streaming. 200 second frame recording with 0ms interval to get the most accurate results; single run only but duration should account for some amount of load variation. Performance Governor/EPP | LAVD --autopilot

By summedkibbles36